Versus or Scavenge? Chocolate or Vanilla? Team Edward or Team Jacob? Doesn't matter which one you think is best, there will always be somebody who thinks you're wrong. The forums have been in an uproar the last 2 weeks over the release of L4D2 and all the new goodies that come with it. The game has brought with it new infected, new campaigns, new weapons, and a small fork in the road, Scavenge mode. It is indeed a fork in the road as the new competitive scene is about to split. Some teams are in favor of the old ways and want everyone to veer towards the known stylings of Versus. A major section of the “Pro” players would instead ask you to veer down the more balanced mode of Scavenge. And a small minority brought multiple vehicles to the party and are fine with going down both roads. Whatever side you pick, the debate won't be won overnight. Both sides are trenched in hard with blindfolds over their eyes.
This week I am going to showcase arguments from both sides, taking quotes from both on the subject. The quotes of course will be coming from the L4D Community Forums. I would like to start off by showcasing the standings for both sides. Nightmerrr from comml4d posted a simple topic to gauge the popular vote on the subject. As of the publishing of this article, Scavenge had a whopping lead of 28 votes over versus.
http://commforums.com/versus-scavenge-t2549.html?t=2549
All though this could be conclusive if we were lazy, it only shows a small portion of 52 voters. Doing some more research into the findings, I looked into CEVO's up and coming tournaments, where they are playing both scavenge and versus modes. Interesting enough, 71 teams have signed up for Versus where as only 57 teams have signed up for Scavenge. The first argument I can already hear from the “Pro” player is that uneducated, bad teams have signed up for versus. Maybe they're right. But numbers are numbers, and so far versus is winning out.
So lets go over some of the key arguments from both sides. For Versus, many have stated that originality, familiarity, and linear play style is where its at.
Jmil writes, “Am I the only one who actually liked the idea of a longer scrim like in l4d? I understand work and such, but that was a major appeal to l4d versus when i just bought the game”.
I can see how some (a very short few) would appeal the the longer game style. Hell, if all I had was a computer, a box of Kleenex and no job, I would want to play for long periods as well.
Tame writes, “I find it boring. Versus is a lot more in-depth and less arcade style. Arcade style competition is boring. =\ It's what kept me away from CoD4, LMS first to 16 oh boy!”.
See, now this makes more sense to me. Competitive gaming is competitive cause of the pretty colors and the challenge of not knowing what a random computer game will generate to stop you. Well, actually, that's more what a single player game is. But I've played a lot of single player games and they are really fun. Some of the most popular competitive games have always centered around one idea, who's better. It's no coincidence that Counter-Strike, Streetfigher and Starcraft are some of the top played competitive games out there in their genre. For their time, raked in more tournaments and LANs then any other games. These games feature no major story or scenario. They're balanced for one purpose, to see who's better.
MooseyPants writes, “How many times can you play these maps? You can argue that L4D only had 4 Campaigns, but that was 20 different maps as opposed to 6. I just fear that for the longer days of competition; the entertainment aspect of it is going to run out much faster than a Versus tournament would”.
I see where you are going with this and I'm gonna stop you right there. The key to any competitive e-sport is covered by the term, meta-gaming. This concept is actually more of the reason competitive games thrive. In any game, you are limited by the parameters of the game. You may be a bit faster then some, but when it comes down to it, everyone begins to become equal and reach the limits of what the game allows you to do. This is where teams begin to strategize their game play and work off the opponents weakness's and vulnerabilities. Eventually though, these strategies becomes known and thus become countered, where as a new strategy must emerge. This cycle is never ending, but eventually circles around where old strats become viable again as the newer counters do not affect them. The key to any game ever played is knowing what strats to use and when. 6 maps has always been enough for the other competitive games as its ever changing. People want to know who's better, not how cool the maps look.
OK, so I'm done ripping apart the Versus mode. Lets see what the community is saying about Scavenge and if I can pick those apart. I will try to be fair and play devils advocate as well for all their opinions.
Kraljevo8 posted, “Scavenge mode definitely has the potential to be the new competitive mode, for sure. Best of 5 is great for experienced teams and the scoring is perfectly balanced”. Scoring is perfectly balanced? Yep. /thead.





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